10/21/2023 0 Comments Simairport stutteringAt really populated airports with lots of AI planes I could get as low as 30-35fps in the worse case, but this will be most likely solved once we have a true DX12 support that releases some load on the CPU, which is the current real game bottleneck no mater which NASA CPU you use. Just by the settings I told you and lowering the clouds to high I have no problems with stuttering and can stay in the 40-50fps range most of the time. I have a similar setup as yours (i9 9900k in my case) and I run at 1080p + 200% scaling cause my monitor is not 4K. The rest you can leave them at maxed settings. The frame rate killers (in addition to AI traffic) are: clouds at ultra (specially together with terrain shadows at 2048) and terrain viewdistance (above 200 performance decreases). Game mode does not make any real difference at all, so I prefer to disable it as well. That´s why everyone is recommending to disable that. The real problem is that HW accelerated GPU scheduling is not intended for high end computers and it creates more problems that benefits, specially stuttering. Maybe you can gain 2-3 fps in some specific situations but I think this is just a patch when your system is pushed to its limits. Indeed I never had substantial increases in FPS during years when I used those kind of tricks involving queued frames with Nvidia cards. It will work at 100% performance most of the time and indeed the CPU will be the one limiting it, so you better release CPU workload instead. Low latency is an old approach mitigation when the GPU is pushed to its limits, so that CPU can help a bit with FPS, but with a tank like the 3080Ti you don´t need to care about GPU being pushed to its limits. In my case Ultra reduces stuttering more than On.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |